Maybe, but it seems like a huge pain in the ass. The obvious things don't work. For instance, 2d3 is not the same as 1d6; the distributions are different. Nor is 1d2*1d3 the same as 1d6, for the same reason. You would have to use the d2 as one "digit" and the d3 as the other, build a grid of values (1, 2, 3 / 4, 5, 6) and translate the values of the d2 and the d3 to give you the correct number. I think that generalizes to an arbitrarily large number of factors, but there is no unique such scheme either, so the GM would have to arbitrate all the rolls.
In short, if the person is gonna be that esoteric I guess I can't stop them, and indeed that may be the fun part for them... but unless they're some kind of savant or have had a lot of practice, gaming with them would be pretty slow.
Re: d2 lol :)
Date: 18 March 2009 02:32 (UTC)In short, if the person is gonna be that esoteric I guess I can't stop them, and indeed that may be the fun part for them... but unless they're some kind of savant or have had a lot of practice, gaming with them would be pretty slow.