jrtom: (Default)
Haven't checked this out for myself (and might not bother; I've never gotten in these sorts of arguments) but it sounds interesting.

Date: Tue, Mar 10, 2009 at 11:58
Subject: Better Settlers Board Generator

[bcc: local games lists]

If you don't play or are not interested in Settlers of Catan, stop reading now.

My friends and I really enjoy playing Settlers, but we got tired of
the set up time for a good board layout. We found that one of two
things always happened: one person got a much better position that
everyone else and dominates the game, or we spend 45 mins arguing
about whether a certain board set up is fair and moving the
probabilities around a dozen times. Taking the Googley approach to
this, I decided to write a computer program that would set up a fair
board for us, but still be mostly random. I've used this board
generator a couple dozen times with friends and it generally seems to
give a very fair and enjoyable game of settlers.

I'd like to open it up to folks in the hopes that they find it as
useful as I do. I'd also love to hear feedback about how you think it
works, and what works well, or doesn't work well.


You can read about it on the About page, but it's not meant to be an
online version of the game, but rather just enhance offline play. It
uses variables such as resource distribution, probability clumping,
and harbor placement to try to make it as even as possible. It
currently supports a standard board and expansion boards for 5 and 6
ppl. It also actually supports custom maps so if you want to
draw/design your own map and play it that's possible too.

I hope you enjoy it and let me know what you think.
jrtom: (Default)

I've done enough breadboarding electronics to find this a really intimidating (and tedious) prospect. Pretty cool, though.

To paraphrase one of the commenters: "Great! Next up: Babbage's Difference Engine!"
jrtom: (Default)

Uses Halo as an example, but there are some interesting lessons--for organizations that have the time and resources required--for usability testing in other contexts, too.
jrtom: (Default)
via BoingBoing: http://www.boingboing.net/2006/12/13/armadillo_run_physic.html


Looks similar to things like The Incredible Machine, offhand. I'll have to check this out when I have time...
jrtom: (Default)
via [livejournal.com profile] ewin: A 35-minute-long video of a presentation at the 2005 Game Developer's Conference on the upcoming game "Spore".

Wow. Wow wow wow.

jrtom: (Default)
The humble cardboard box has been added to the National Toy Hall of Fame.

Truly fitting. Cardboard boxes rock.
jrtom: (Default)
Risk using Google Maps. A completely gratuitous use of the API, I'll grant you...but then after finishing a paper for submission early today I was feeling kind of punchy, and actually finished a game.
jrtom: (Default)
Wired: Sir, the Gamers are Revolting!

AFMP is the first and only game to teach the methods of influencing or changing the political environment using nonviolent methods. Destined for use by activists and leaders of nonviolent resistance and opposition movements, the game will also educate the media and general public on the potential of nonviolent action, and serve as a simulation tool for academic studies of nonviolent resistance.

An interesting concept. I'll have to try to remember to track this down at some point.

But oh, the irony that it's only scheduled to be available for Windows...
jrtom: (Default)
via The Abstract Factory via [livejournal.com profile] filkertom: The only debate on Intelligent Design that is worthy of its subject

Not really, but it is pretty funny. And, I suspect, peculiarly satisfying (in its own way) to those that have been parrying ID folks a lot recently.

via BoingBoing: Pure Pwnage

Homemade videos about gamers. Somewhat surreal. Rather funny.
jrtom: (Default)
BoingBoing: What Game Styles Haven't Been Mined Out?

Hmm. An interesting perspective. Like many such presentations, it's low on specific suggestions, but it's thought-provoking nonetheless if you're interested in games, their history, and their taxonomy.

I would have liked to know what this guy thinks of the Cheapass model; it certainly decreases the risk associated with putting out new games.
jrtom: (Default)
courtesy of [livejournal.com profile] hypgnosis: Katrina: The Gathering

I have some quibbles with their mapping of characteristics onto colors, but overall I'm fairly impressed with the effort that went into this...and parts of it are v. funny to those that know the vocabulary of Magic.

Found on Nodwick's LJ:

  • Star Wars: The Musical

    So far I've heard just one song, so I'm not sure how good the whole thing is (or how well it hangs together), but that one ("One Season More") includes a pretty good CGI animation [WMV]. The vocals and music on that one are pretty decent, though.

  • in-browser (Java) versions of stand-up arcade game ROMs

    I've only tried one (Gyruss) and it had no sound, and I could only get the fire button to work in IE, but non-Mac users may have better luck.

and this just in: Portland, Oregon's own Voodoo Doughnut. (I don't know about you, but to me that sounds like a 90's band name.) Which, in addition to selling toroidal pastries, gives Monday night Swahili lessons . . . sells panties emblazoned with their slogan ("The Magic Is In The Hole") . . . and performs wedding ceremonies (real or fake, your choice).

Portland, I miss you. I don't necessarily even feel a strong need to go to this place--I'm not all that much of a doughnut person--but just knowing that it exists makes me feel strangely happy.
jrtom: (Default)
If World War II Was a RTS: the chat room traffic.

Hitler[AoE]: america hax, u had depression and now u got a huge fockin army
Hitler[AoE]: thats bullsh1t u hacker



jrtom: (Default)

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