deviantART: Grid Game
I may actually spend a little bit of time trying to figure out whether it's possible to construct a tile pattern that, if activated correctly, will keep executing indefinitely. (My guess is that it is possible.)
I note with interest that
- the longer runs (the longest I've generated is 2000+) seem to leave a lot of highly ordered detritus behind them. I'm reminded of the arguments for viability through variance...
- my intuition for how things are going to proceed from a given activation is essentially nonexistent. This might change if I spent enough time staring at it, but that's less than clear.
Go nuts, fellow geeks. ;)
(no subject)
Date: 18 February 2005 16:17 (UTC)Unfortunately, the little edit box is too small to contain it...