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http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo?currentPage=all
Uses Halo as an example, but there are some interesting lessons--for organizations that have the time and resources required--for usability testing in other contexts, too.
Uses Halo as an example, but there are some interesting lessons--for organizations that have the time and resources required--for usability testing in other contexts, too.